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loading screen : ウィキペディア英語版
loading screen

A loading screen is a picture shown by a computer program, often a video game, while the program is loading or initializing.
In early video games, the loading screen was also a chance for graphic artists to be creative without the technical limitations often required for the in-game graphics.〔 Drawing utilities were also limited during this period. ''Melbourne Draw'', one of the only 8-bit screen utilities with a zoom function, was one program of choice for artists.〔("Rembrant + Co" ) article from CRASH issue 4; retrieved from CRASH The Online Edition〕
==Loading times==
Loading screens that disguise the length of time that a program takes to load were common when computer games were loaded from cassette tape, a process which could take five minutes or more.〔(Loading Screens ) essay by Ste Pickford〕 Nowadays, most games are downloaded digitally, and therefore loaded off the hard drive meaning faster load times, however, some games are also loaded off of an optical disk, faster than previous magnetic media, but still include loading screens to disguise the amount of time taken to initialize the game in RAM.
Because the loading screen data itself needs to be read from the media, it actually increases the overall loading time. For example, with a ZX Spectrum game, the screen data takes up 6 kilobytes, representing an increase in loading time of about 13% over the same game without a loading screen.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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